AI Insights · Timothy · January 2022
Top 5 Third Person Games on Android in Denmark Q4 2021
Discover the performance metrics of the top 5 third-person game apps on Android in Denmark during Q4 2021, including downloads, revenue, and active users.
Throughout the fourth quarter of 2021, several third-person games on the Android platform in Denmark showed interesting trends in downloads, revenue, and active users. Here's a detailed look at the performance of the top 5 games based on data from Sensor Tower.
Race Master 3D - Car Racing by SayGames Ltd saw a fluctuating but generally upward trend in weekly downloads, starting at 520 and peaking at 2.3K in the final week of December. Weekly revenue showed significant growth towards the end of the quarter, reaching approximately $135 in early December. Active users also increased steadily, from 2.6K at the start of the quarter to 6.7K by the end.
Cyber Surfer from BADSNOWBALL HONGKONG LIMITED experienced a notable spike in weekly downloads in mid-November, peaking at 4.1K. Revenue remained relatively constant throughout the quarter, with minor fluctuations around $2-$3. Active users surged dramatically from 105 at the beginning of the quarter to 8.9K in late November, before settling at 1.8K by the end of December.
Investment Run: Invest Fast by Homa had a strong start post-release with weekly downloads reaching up to 3.4K in early November. However, downloads gradually declined to around 641 by the end of December. Revenue was modest, peaking at $12 in late November. Active users mirrored the downloads trend, starting at 288 and peaking at 5.1K in early November, but eventually declining to 1.3K by late December.
Hyper Evolution, another game from SayGames Ltd, showed a significant drop in weekly downloads from 5K in mid-October to around 494 by the end of December. Revenue remained minimal, with a slight increase to $15 in the final week of December. Active users also decreased from 4.2K in mid-October to just over 1K by year-end.
Lastly, Hair Challenge by Rollic Games had a steady performance in weekly downloads, maintaining around 700-1.1K throughout the quarter. Revenue was negligible, with only a few weeks showing minor earnings. Active users remained relatively stable, fluctuating between 4.5K and 5.9K during the quarter.
For more detailed insights and data, visit Sensor Tower.